Cyberpunkland is a turn-based technique recreation by Adi Robertson, Alex Castro and William Joel. It is about managing Blade Metropolis, a futuristic dystopian atmosphere that is each a theme park and a slum, relying in your relationship to it. The problem is to keep up an optimum stage of grittiness, creating boutique medication and cultivating gang violence, to draw wannabe cyberpunks. Sadly, the individuals who already reside there—and any revenue-generating advertisers you promote neon to—preserve cleansing the place up. As Blade Metropolis grows, new purchases and issues are unlocked. Enjoyable and polished, it is mild on the sophisticated clicker/incremental grind usually seen in textual content video games (although it will get there after some time) and extra like easy classics similar to Taipan! and Drugwars. And it is a improbable flash tour of each Cyberpunk trope you ever noticed, with a minimum of three endings to select from.
Omnipresent promoting is theoretically a part of any good dystopian future. Sadly, Xoxl has to run advertisements for precise merchandise from outdoors Blade Metropolis. These campaigns will harm town’s gritty ambiance.
Cyberpunkland [The Verge]